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Yusuf Pisan

Publications

External: CiteSeer, DBLP, ACM Guide, ACM DL, CSB, Google, Google Scholar

    [Journal Papers]

  1. Pisan, Y. (2006). Artificial Intelligence versus Clever Design for Creating Intelligent Game Characters. Journal of Computational Information Systems, 2 (1), pp 429-433. Binary Information Press (pdf)

  2. Berry, R.A., Makino, M., HIkawa, N., Naemura, M., Pisan, Y., Edmonds, E.A. (2006) Programming in the World. Digital Creativity 2006, 17 (1), pp. 36-48. Routledge Publishers. (pdf)

  3. Pisan, Y. (2007). Book Review: Nick Montfort, Twisty Little Passages: An Approach to Interactive Fiction, 171 (18). Elseveir Publishers. (Science Direct)

    [Peer Reviewed Conference Papers with Published Proceedings]

    2007

  4. Pisan, Y. (2007). My Guild, My People: Role of Guilds in Massively Multiplayer Online Games. In the Proceedings of the Fourth Australian Conference on Interactive Entertainment (IE2007), Melbourne, Australia. (IE2007 web page)

  5. Pisan, Y. (2007). Dissecting Group Identity in MMOs. In the Proceedings of the Third International North American Conference on Intelligent Games and Simulation (GAMEON-NA), Gainesville, USA.

    2006

  6. Kang, Yong-Bin Kang and Pisan, Y. A Survey of Major Challenges and Future Directions for Next Generation Pervasive Computing. To appear in The 21st International Symposium on Computer and Information Sciences, Istanbul, Turkey. ISSN: 0302-9743, ISBN: 978-3-540-47242-1, pages 755-764 [http://www.springerlink.com/content/f4716743812m447h/]

  7. Berry, R., Naemura, M., Kobayashi, Y., Tada, M., Inoue, N., Pisan, Y. & Edmonds, E. (2006) "An Interface Test-Bed for Kansei Filters Using the Touch Designer Visual Programming Environment" In the Proceedings of the 7th Australasian User Interface Conference (AUIC2006), Hobart, Australia. (ACM Digital Library)

    2005

  8. Proceedings of the Australasian Conference on Interactive Entertainment, Sydney, Australia, 23-25 November 2005, Edited by Yusuf Pisan, ISBN 0-9751533-2-3. (ACM Digital Library)

  9. Pisan, Y. (2005) "Everything I Learned from The Sims: Putting Games in Context" In the Proceedings of the IADIS WWW/Internet Conference, Lisbon, Portugal. (pdf)

  10. Welsh, S. and Pisan, Y. (2005). Enhancing Information Acquisition in Game Agents. In the Proceedings of the International Conference on Artificial Intelligence, Las Vegas, Nevada, USA. (pdf)

  11. Welsh, S. and Pisan, Y. (2005). Information-oriented design and game AI. In the Proceedings of the Second Australasian Conference on Interactive Entertainment (IE2006), Sydney, Australia. (ACM Digital Library)

    2004

  12. Proceedings of the Australian Workshop on Interactive Entertainment, Sydney, Australia,February 2004, Edited by Yusuf Pisan, ISBN 0-9751533-0-8. Available from http://research.it.uts.edu.au/creative/ie/04/

  13. Pisan, Y. and Wong, C. W. (2004) "Tools for Creating Interactive Teaching Environments". Proceedings of the 4th IEEE International Conference on Advanced Learning Technologies, Joensuu, Finland. (pdf)

  14. Pisan, Y. (2004) "Challenges for Network Computer Games". Proceedings of the IADIS WWW/Internet Conference on Advanced Learning, Madrid, Spain. (pdf)

    2003

  15. Pisan, Y., Richards, D., Sloane, A., Koncek, H., and Mitchell, S. (2003) Submit! A Web-Based System for Automatic Program Critiquing. In Proceedings of the Fifth Australasian Computing Education Conference (ACE2003), 59-68, Adelaide, Australia, Australian Computer Society, ISBN 0-909925-98-4 (pdf, ACM Digital Library)

    2002

  16. Pisan, Y., Sloane, A., Richards, D. and Dale, R. (2002). Providing timely feedback to large classes. In Proceedings of the International Conference on Computers in Education (ICCE), 413-414, Auckland, New Zealand: IEEE Press, ISBN: 0-7695-1509-6.

  17. Jayashree, J., Richards, D. and Pisan, Y. (2002). Helping teachers implement experience based learning. In Proceedings of the International Conference on Computers in Education (ICCE), 1396-1397, Auckland, New Zealand: IEEE Press, ISBN: 0-7695-1509-6.

  18. Orgun, B., Pisan, Y., Nayak, A. and Vu, J. (2002), Interoperability in heterogeneous medical information systems using smart mobile agents and HL7”, accepted for International Conference on Information Technology (CIT2002), Bhubaneswar, India , December 2002.

  19. Orgun, B., Pisan, Y. and Vu, J. (2002), eMAGS - Interoperability in heterogeneous medical information systems using smart mobile agents and HL7, 3rd HL7 International Affiliates Meeting (HL72002), Melbourne, August 2002.

  20. (*) Roberts, M. (2002). Artificial Actors for Real World Environments. In Proceedings of AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, 87-94, Menlo Park, California: AAAI Press: ISBN: 1-57735-146-0. (* Honours thesis and PhD thesis supervised by Y. Pisan)

    2001

  21. Pisan, Y. & Nayak, A. (2001). Increasing believability: Agents that justify their actions. In Proceedings of The 10th IEEE International Conference on Fuzzy Systems, 1347-1350, Melbourne: IEEE Press, ISBN: 1098-7584.

  22. Pisan, Y (2001). Should intelligence be more than pixel deep. In Proceedings of The International Conference on the Application and Development of Computer Games in the 21st Century, 124-129, Hong Kong: City University of Hong Kong, ISBN: 962-442-199-4.

    2000 and earlier

  23. Pisan, Y (2000). Extending Requirement Specification Using Analogy. In Proceedings of International Conference on Software Engineering (ICSE), 69-76, Limerick, Ireland: ACM Press, ISBN: 1-58113-206-9, ISSN 0270-5257. (pdf, IEEExplore, ACM Digital Library)

  24. Pisan, Y (2000). Character building: A form of knowledge acquisition. In Proceedings of AAAI Spring Symposium on AI and Interactive Games, 66-69, Stanford, California: AAAI Press, ISBN: 1-57735-108-8.

  25. Pisan, Y. (1998). An integrated architecture for engineering problem solving. Doctoral dissertation, Northwestern University, Evanston, IL, USA.

  26. Pisan, Y. (1998). Using analogy to elaborate requirement specifications. In Proceedings of the First Asia-Pacific Workshop on Intelligent Software Engineering, 37-47, Singapore.

  27. Pisan, Y., & Bachmann, A. (1998). Using qualitative reasoning to solve dynamic problems. In Proceedings of the Twelfth International Workshop on Qualitative Reasoning, 167-173, Cape Cod, Massachusetts: AAAI Press, ISBN 1-57735-054-5.

  28. Pisan, Y. (1997). Functional roles of equations. In Proceedings of the Tenth Australian Joint Conference on Artificial Intelligence, 92-97, Perth, Australia: ACS National Committee on Artificial Intelligence and Expert Systems.

  29. Pisan, Y. (1997). Controlling engineering problem solving. In Proceedings of the Tenth Australian Joint Conference on Artificial Intelligence, 496-504, Perth, Australia: Springer-Verlag, LNAI, ISBN: 3-540-63797-4.

  30. Pisan, Y. (1996). Using qualitative representations in controlling engineering problem solving. In Proceedings of the Tenth International Workshop on Qualitative Reasoning about Physical Systems, 190-197, Stanford Sierra Camp, CA: AAAI Press, ISBN 1-57735-001-4.

  31. Pisan, Y. (1997). AI for everyone: Reaching all undergraduate students. In Proceedings of the First Australian Workshop on Artificial Intelligence Teaching and Practice, Perth, Australia: University of South Australia.

  32. Pisan, Y. (1995). A visual routines based model of graph understanding. In Proceedings of the Seventeenth Annual Conference of the Cognitive Science Society, 692-697, Pittsburgh, PA: Lawrence Erlbaum Associates, ISBN: 0-8058-2159-7.

  33. Pisan, Y. (1994). Visual reasoning about physical properties via graphs. In Proceedings of the Eight International Workshop on Qualitative Reasoning about Physical Systems, Nara, Japan, 205-211.