ON ZDNet.com.au: How to create a Blue Screen of Death
CNET Networks Entertainment:
GameSpot
GameFAQs
SportsGamer
MP3.com
TV.com
Metacritic

Australia’s multi-million dollar game development industry is now stronger than ever. But is our growth sustainable? GameSpot AU checks out the challenges the industry is facing and asks the question: do we really need a local game industry in the first place?

Despite the millions of dollars we spend as a nation every year at the cinema, not many Australians would guess that there's a local industry even more lucrative than film. The fact that video games are now making more money in Australia than the cinema box office would come as a revelation to many, and even more so that a whole local industry exists behind their development.

Yet the video game development industry in Australia is growing bigger every day-- with video games continuing to grow in popularity and the industry's growing international reputation and commercial successes, the industry has the capacity to become the dominant force in the Australian entertainment landscape. But despite the profitability of video games in Australia, there is very little government money actually spent on their making. The games development industry, like all creative industries, needs to be invested in.

Australian developers currently mainly work as fee-for-service contractors, making games by commission from international publishers--coming up with an original game from scratch would cost an Australian developer upward of A$10 million, something that only government funding would allow to happen. This lack of financial support, along with an ever pervasive skill shortage and only a fraction of the recognition of other entertainment industries, is limiting the full potential of the Australian industry.

Local developers and industry bodies such as the Game Developers Association of Australia (GDAA) have continually pushed for federal government funding--without success--as a way to secure the industry's future growth and its competitiveness on a global scale through the successful development and commercialisation of its own original intellectual property (IP). The industry now fears that without government support the industry cannot prosper, increasing the skill shortage already present and forcing more and more home-grown talent to move overseas. With such a predicament to face, it seems worthwhile to ask the question: does Australia really need a games development industry to begin with?

Show Me the Money

Australian game development studios are renowned throughout the world for producing high-quality games. Just in the past few years, studios throughout the country have been at the helm of some big game releases. Krome Studios has produced Viva Pinata:Party Animals, Star Wars: The Force Unleashed, and Ty the Tasmanian Tiger; Infinite Interactive has Puzzle Quest; Take Two Australia worked on BioShock; Creative Assembly has Medieval: Total War; while Team Bondi has the upcoming LA Noire. Unfortunately, this hasn't been enough to attract the attention of the Federal Government.

In April 2007, a very public debate broke out between the local game development industry and the local film industry over funding. The GDAA called for a federal government grant and the same tax break and 40 per cent rebate being offered to the local film industry. The Screen Producers Association argued that the local film industry shouldn't have to share any of their funding with the video games development industry because video games, unlike films, have little or no social and cultural value. Geoff Brown, a member of the Screen Producers Association, appeared on the ABC's 7.30 Report (on an episode which aired on April 26, 2007), and had this to say about government concessions afforded to the local film industry: "Those concessions, as they currently stand, are primarily for film and television production and they're there to serve the government's social and cultural objectives. The extent to which we can say games fall into that category, we think is problematic to say the least."

This comment sparked heated debate amongst Australia's gaming community. The local film industry is well funded by the Federal Government, with six separate bodies in place, such as the Film Finance Corporation and the National Film and Sound Archive, as well as further tax breaks designed to attract private investment and big overseas productions. This kind of government commitment is something the Australian games development industry is in dire need of.

In 2007, total film gross in Australia was A$895.4 million, with only four per cent of that total amount coming from Australian-made films. By comparison, Australian game hardware and software sales reached A$1.3 billion in 2007. The Australian Bureau of Statistics (ABS) conducted a report into Australia's digital game development services earlier this year and found that at the end of 2007, 45 businesses in Australia were involved in the provision of digital game development services, employing over 1,400 people and generating a total income of A$136.9 million. Of that income, 79.1 per cent was earned from overseas sources, while government funding contributed a mere 1.2 per cent of the total: this is what the GDAA has been fighting to change. The GDAA has petitioned the Federal Government on five separate occasions to date, submitting countless papers, reviews and proposals for funding with zero success--a baffling response given the industry's current profits and exponential growth rate.

The GDAA was formed in late 1999 by some of Australia's leading developers, with the purpose of increasing the profile of the Australian interactive game industry both locally and internationally. Throughout the years it has grown into the peak representative body for the Australian industry. Tom Crago is the current President of the GDAA and also heads up the representative board that is comprised of CEOs from some of Australia's leading game developers. Crago is also the head of Melbourne-based developer Tantalus. He says it is important that Australia keeps its own games development industry.

"It has taken time, but Australia has arrived as a premium destination for game development," Crago said. "We're pretty good at making games in this country, and in a way we always have been. That, for me, seems like a good reason to back it [the games industry]."

Currently, Australian developers get money from development deals and fee-for-service work on licensed titles. This will very likely remain the case until developers have enough funding to work on original IP, which Crago believes is what really drives value. "We've always had to survive by being profitable at what we do," he said. "If we were treated the same way as the film industry by the Federal Government, investors would rush in. This would mean that all Australian companies could grow, potentially tripling the size of the industry and access to talent would flow through our training institutions as they realise the full potential of the industry as an employer of their graduates."

Due to the rapid growth of the industry, the skills shortage is as serious as ever. The same ABS study shows that at the end of June 2007, there were 1431 people employed in the local video game development industry--34.3 per cent artists and animators, 29.1 per cent programmers, and 14.8 per cent managerial and administrative.

"It's about spreading the word that we are a serious and mature industry," Crago said. "Gamers need to ensure that their voices are heard more loudly. Already Australians are spending more money each day on interactive entertainment than they do on movie tickets, and yet for the most part our collective voices go unheard."

Having already formed a strong bond with universities and colleges offering video game-specific courses, the GDAA will now turn to spreading the message in high schools. "It's really important that parents look at our industry positively, and are prepared to encourage their kids to pursue a career in games."

This endeavour to educate and change outdated perceptions will also be useful in convincing the Federal Government to take a serious interest. Whether the government still believes the industry to be too young, or simply just an industry for children, remains to be seen. "What's really disappointing is that, in the case of federal government support and recognition, we are currently wasting such precious time," Crago said. "Each day that we don't grow our industry is a day lost to other countries whose governments understand the value of getting behind it."

"However, we feel there's a chance that the current Government may see the world differently, and to date our discussions with them have been productive."

So far, the GDAA has been submitting appeals for industry funding to the Minister for Broadband, Communications and the Digital Economy, Senator Stephen Conroy. When pressed why the Federal Government has donated so little funding to the advancement and growth of the local game development industry, Conroy pointed GameSpot AU to a number of government initiatives that the industry already has access to, including the R&D tax concession, the Commercialising Emerging Technology program, Export Market Development Grants, and Enterprise Connect. Yet it is clear that the industry bodies such as the GDAA do not agree that enough has been done. On October 30 this year, the Federal Government will host a roundtable with representatives of the digital games industry including the GDAA, IEAA, and the Australian Interactive Media Industry Association. Conroy says this meeting will enable the government to learn more about the industry.

"We will be able to establish a more coherent approach across government and thus allow the sector to be appropriately considered among broader budget priorities," he said. "The meeting will also be an opportunity to discuss a number of issues facing the industry, such as skills and infrastructure."

Click on the Next Page link to see the rest of the feature!



22 Comments

  • DeadlySpartanII

    Posted Oct 8, 2008 5:54 am PT

    Thanks wodan, my mates told me that as well, although, if you didn't do the right subjects in high school, you cant do it in university or college, i spent over 12 hrs researching what i needed to do in high school and choose my subjects carefully. Thank god for this article, I never knew about QANTM and AIE, just heard of it after reading this article, which then just told me i needed. Senior English and Maths Methods here i come.

    • Login to rate this comment
    • 0 of 0 users agree
  • nintendofanjp

    Posted Oct 8, 2008 3:59 am PT

    Aussie developers have the skills to be great, just not enough workers or financial backing. Who know Australia could end up making the best games in the next generation of consoles.

    • Login to rate this comment
    • 0 of 0 users agree
  • Rx7FC3S

    Posted Oct 6, 2008 9:02 pm PT

    Great article. It's good to hear what people are saying about the state of the industry in Australia.

    • Login to rate this comment
    • 1 of 1 users agree
  • CureForLiving

    Posted Oct 6, 2008 6:55 am PT

    Mmm as someone who would love a career in game development, I find articles like these very interesting.

    • Login to rate this comment
    • 1 of 1 users agree
  • lewi_2065

    Posted Oct 5, 2008 9:41 pm PT

    Fantastic article guys, keep up the good work. I too would like to join the game industry within Australia but I think there would probably be too much competition

    • Login to rate this comment
    • 1 of 1 users agree
  • _Wodan_

    Posted Oct 5, 2008 8:18 pm PT

    DeadlySpartanII

    Posted Oct 5, 2008 6:05 am AEST

    I agree, very well-done article
    I'm a 15yr old in yr10 from Melbourne and I wanted to be in the gaming industry ever since i like games, art and computers, and I want to work in here in Melbourne. What was hard is to know what is required before a can get a placement in a college like Qantm or AIE. For example, did I need to do multimedia in high school to do animation for a course? Did I have to do IT in high school to do games programming?
    But apparently for QANTM college, all you need is senior English for most of the courses and math methods and senior English if im doing games programming. Guess I'll have to change my courses for high school next year from general maths to math methods to keep myself open for other career opportunities in the gaming industry. I was planning to be a something in the animation course like concept artist, but I also wouldn't mind doing Games Programming as a backup course just in case they needed one rather then a concept artist. This article has pushed me even more to strive to work at a gaming industry in Melbourne. I hope we get that funding from the Government. Cheers
    ___________________________________________________________________ Don't let ANYTHING hold you back little brother if you have the bug now and love it so much tnen that is what you will be. Go for it mate

    • Login to rate this comment
    • 1 of 1 users agree
  • Paper_Jellly

    Posted Oct 4, 2008 10:08 pm PT

    Sweet, I've always thought the game industry was packed full so It'd be hard to get a job in the game industry.

    • Login to rate this comment
    • 0 of 0 users agree
  • DeadlySpartanII

    Posted Oct 4, 2008 1:05 pm PT

    I agree, very well-done article
    I'm a 15yr old in yr10 from Melbourne and I wanted to be in the gaming industry ever since i like games, art and computers, and I want to work in here in Melbourne. What was hard is to know what is required before a can get a placement in a college like Qantm or AIE. For example, did I need to do multimedia in high school to do animation for a course? Did I have to do IT in high school to do games programming?
    But apparently for QANTM college, all you need is senior English for most of the courses and math methods and senior English if im doing games programming. Guess I'll have to change my courses for high school next year from general maths to math methods to keep myself open for other career opportunities in the gaming industry. I was planning to be a something in the animation course like concept artist, but I also wouldn't mind doing Games Programming as a backup course just in case they needed one rather then a concept artist. This article has pushed me even more to strive to work at a gaming industry in Melbourne. I hope we get that funding from the Government. Cheers

    • Login to rate this comment
    • 1 of 1 users agree
  • ColdGen

    Posted Oct 3, 2008 9:16 pm PT

    A really informative feature article. Well done!

    • Login to rate this comment
    • 2 of 2 users agree
  • DarkDamo

    Posted Oct 3, 2008 6:36 am PT

    Unfortunately I will probably be one of the ones to look for opportunities overseas in the future. I am currently at uni doing a bachelor of interactive entertainment and with the way that AU development is like atm I would much rather take my chances overseas.
    Most companies are working on licensed games which means they have little to no freedom to do something crazy. They have most of the rules set for them and they just have to make the game. I personally don't find that very appealing when if you look at other, international companies you can see tons of original, or at least non-licensed games coming out.

    Hopefully the government can get their act together and realise that gaming is one of the largest industries but its not likely since this country is run backwards. No R18+ rating, country wide internet filter to block 'evil' things and no government support for the gaming industry. Where are the incentives for me to stay on here?

    @punkologist: In my course I have two people who are doing games programming who used to use C# for mainly business applications. Look up QANTM . I gotta love the mention of the Sunshine Coast TAFE (I moved from the sunny coast to Melbourne to go to QANTM)

    • Login to rate this comment
    • 1 of 2 users agree
  • Fusion_Master

    Posted Oct 3, 2008 4:12 am PT

    im currently a kid in year 11 at a pretty wealthy school looking to enter into a gaming course upon completion of school next year, which has high requirements for entry. im also learning japanese as an added bonus to help in the industry. my ultimate goal would be to establish a major company that is completely home grown, with the potential to produce killer apps for systems. i live up in brisbane which is really the place to be for this sort of thing as there are quite a few local developpers up here... i think the key to the future of the australian industry is we need a killer app... we that big game to get us on the map. of course most know that australia is partly reponsible for bioshock... id love to see something of that calibure being 100% produced in australia!

    • Login to rate this comment
    • 2 of 3 users agree
  • bacchus2

    Posted Oct 3, 2008 4:11 am PT

    Extremely indepth and informative article. Well done Laura. It would be nice to see the games industry get the funding that the film industry does.

    A suggestion to all developers in Autralia; have open days where you invite university students who are undertaking these courses, or even high school students, to your studio. Spend a day showing them what goes on, how you work as a team, what is required of everybody, and show them your passion. Perhaps this idea could be forwarded to the GDAA, to then be presented to its members.

    • Login to rate this comment
    • 2 of 2 users agree
  • Wookiemonster12

    Posted Oct 3, 2008 3:08 am PT

    great article

    the good part is that i can join a game industry because a family friend of mine works in games and when im old enough she is willin to give me an apprentiship

    • Login to rate this comment
    • 0 of 0 users agree
  • mavs_dirk41

    Posted Oct 3, 2008 3:01 am PT

    hopefully they release new afl

    • Login to rate this comment
    • 0 of 0 users agree
  • trenno2529

    Posted Oct 3, 2008 2:19 am PT

    fantastic article. i didn't know there was a shortage in skills here. i'd love to develop games.

    • Login to rate this comment
    • 1 of 1 users agree
  • punkologist

    Posted Oct 3, 2008 1:28 am PT

    I'm a professional C# developer and have always aspired to get into games one day. Maybe one of these courses are for me.

    • Login to rate this comment
    • 0 of 0 users agree
  • Hippoboy

    Posted Oct 3, 2008 12:33 am PT

    This is a great article, hopefully even though i have not done much programming (only a bunch of Visual Basic) I'll be able to go to a uni to get a games programming degree and get a job.

    Thank you gamespot for the priceless info

    • Login to rate this comment
    • 0 of 0 users agree
  • MiiWiiNumber2

    Posted Oct 2, 2008 11:51 pm PT

    i was shocked that games make more money than films, but i say good on them, people say that games dont let u interact with friends but what those people dont realise is that when kids invite friends over afterschool they dont go and see movies anymore, they play their favourate games with eachother

    • Login to rate this comment
    • 0 of 0 users agree
  • xtrasoldier

    Posted Oct 2, 2008 9:29 pm PT

    GO AUSTRALIA!

    • Login to rate this comment
    • 0 of 0 users agree
  • hyperwired

    Posted Oct 2, 2008 7:36 pm PT

    excellent article. we need more like this. I'm a software engineering student in my 4th year planning to get into the game dev industry myself, however there is almost nothing in sydney (or its very hard to find) besides programming lame mobile phone games.

    regarding the following quotes:

    "We're trying to get more students enrolled in the programming places, where the real shortage is."
    &
    "Getting more skilled graduates is key for the Aussie industry's development."

    if there is such a shortage, please tell me this: where do I sign up?

    i.e. another big problem is that it is so hard for students/graduates to find game development jobs...

    • Login to rate this comment
    • 6 of 6 users agree

Home Brew

The future of Australia’s game development industry

Tags