YP blog

9 June 2006

Moving, moving, moved

Filed under: Uncategorized — yusuf @ 3:58 am

Spammers, spammers you win once again. I am moving my blog to http://ramblingonthisandthat.blogspot.com/ so you won’t be able to leave any more silly messages.

If that still does not work, well, I don’t know. I guess I will have to think of that when the time comes.

So, redirect your aggregators, my fellow readers (a total of 1.7 readers on last count) as I try to beat my average of once a month blogging at the new and improved location of http://ramblingonthisandthat.blogspot.com/

8 March 2006

Blog Blog, Where Art Thou?

Filed under: Uncategorized — yusuf @ 7:18 pm

Or maybe it should be “Author, Author, Where Art Thou?”

I have been very “responsible” lately which keeps me from blogging. I am now responsible for:

  • 31002/32003 Game Design
  • 31603/32543 3D Animation
  • 31460 Graphics Project
and the program coordinator for the newly starting “Bachelor of Science in Games Development”.

Next semester and next year are not going to be any easier either. Kevin Suffern, after having served UTS for many years and collected a number of teaching awards, is retiring in June 2006. Which means, I, Dr. Yusuf Pisan, will also be known as Dr. Graphics & Games, responsible for 6 subjects per year, manager of the graphics sub-major, coordinator of the “Bachelor of Science in Games Development” degree, able to leap over tall buildings. Well, maybe we will skip the leaping part.

Of course, teaching is only 1/3 of my job, research and admin cannot be ignored.

Things are looking very nice on the research side. ACID projects are almost ready to start. That is going to be ~370K to be spent in 2006 and possibly even more in 2007. I have received one of the prestigious UTS Research Excellence Grant, for my excellent grant titled “SimEnv: Understanding and Supporting the Creation of Outcome Driven simulations”. As soon as I rescue the money from the research office, I will start working on it (One might think that once a grant has been approved, RFCD/SEO codes filed, ethics forms given, terms and conditions accepted that money would actually appear in the account to be spent. One would be much mistaken. There are secret handshakes that need to be performed between research office and financial services unit and later between financial services unit and Faculty of IT.)

What good is blog, if you cannot whinge once in a while. Maybe I need a handy camera, so I can take more pictures and make my blog much like Ernest’s blog.

Coming soon: News worthy of the CCS Aggregator to this blog near you!

9 November 2005

IE2005: Pretty Cover

Filed under: General, CCS — yusuf @ 4:18 pm

ie2005-cover.jpg Viveka has done a superb job for the IE2005 cover, integrating it with the Space Invaders theme which is very appropriate for the Interactive Entertainmentconference.

IE2005 is fast approaching, but surprisingly everything seems to be under control. We have four great speakers (plane tickets bought, hotels booked, instructions sent), the draft program is available, catering is organised, appropriate sacrifices ($$$) made to UTS Facilities for the use of three rooms for the conference, volunteers mostly organised, proceedings at the printery, t-shirts printed and delivered, notebooks and pens for attendees bought, complimentary JumpButton ready to be put into attendees’ bags, CDs of BlackBox to publicise Tatiana’s recently submitted doctoral thesis waiting in boxes, invitations for oversees visitors sent (note to self: do not ever use Skynet as a courier), authors bios being collected, chairs for sessions being informed, games room organisation going smoothly, d-factory panel discussion all set, installation of Sonic Tai Chi at Beta_Space continuing as we speak, accounts mostly balanced, call for participation sent, ….

Hmmm, a long list. Everything could not be under control, yet it is (emote: Yusuf pats himself on the back). Well done! :)

Paper: Enhancing Agent Capabilities in Computer Games

Filed under: General, CCS — yusuf @ 3:49 pm

paper.jpg This paper is pased on Sebastian’s master thesis which he completed in 2004. Sebastian would make an excellent PhD student. Unfortunately, the paycut he will suffer to become a full time PhD student has made the PhD less tempting. Need to find him a nice scholarship.

Welsh, S. and Pisan, Y. (2005) “Enhancing Agent Capabilities in Computer Games”. In the Procceedings of The 2005 International Conference on Artificial Intelligence (ICAI), Las Vegas, Nevada, USA.

Significant enhancements in the capabilities of software agents can result through improving how they acquire information. Decision making depends on getting the right information, but the issue of what actually constitutes the right information is complex. This paper outlines important characteristics of information acquisition in agents and suggests how to improve the effectiveness of information acquisition in agents in virtual worlds. By taking an affordance oriented approach it is possible to identify information resources that are efficient, reusable and well matched to the capabilities of game agents.

Paper: Everything I Learned from The Sims

Filed under: General, CCS — yusuf @ 3:49 pm

scrapbook1.jpg The title of this paper resembles the book “All I really need to know, I learned in kindergarten”. Games teach things. They may not teach what you want them to teach or what you “should” learn, but they teach stuff. Putting them into the curriculum is difficult. One of the difficulties is that teachers and curriculum designers are not from the game playing generation (mostly over 35, so statistically less likely to play). The paper examines some of these issues and strategies for making the games in curriculum acceptable to oldies.

Pisan, Y. (2005) “Everything I Learned from The Sims: Putting Games in Context”. In the Proceedings of the IADIS WWW/Internet Conference, Lisbon, Portugal.

Integrating new technologies into the curriculum has always been difficult. Despite the recent technological advances in computer games, the rapid growth of the industry and the number of hours spent playing games, computer games have not been integrated into our education system. We examine different ways games can be used in teaching, describe the barriers and propose solutions.

6 October 2005

Google Talk, all things Google and privacy

Filed under: General — yusuf @ 10:42 pm

client.gif Did we need another IM program? Well, Google Talk is now the “cool thing” following Gmail which provides you with 1GB of email storage space. Integrate them all with your desktop using Google Desktop so you can search your own files as well as the web from teh same interface. Scary to look for a document and find that I have a copy of it in my “temp” directory that was downloaded some time ago.

If you need an invite for Gmail, email me or find me as yusuf.pisan on Google Talk.

If you think that Google is taking over the world and may not respect your privacy, you have every right to feel worried.

Check out the article below which I got from the RISKS forum

(more…)

23 August 2005

When Virtual Becomes Real

Filed under: Uncategorized — yusuf @ 6:31 am

A gamer was killed in Shanghai over a cyber-sword. This is not the first time crime was committed over “virtual goods” and won’t be the last. People who are surprised that somebody is willing to kill over “a game” do not understand the new games. They are still stuck in Pac-Man land.

First, anything that you spend time and effort building and earning is worth protecting. If you spend 100 hours working and somebody steals your pay check, you would call it theft and call the police. If you spend 100 hours writing a program and somebody stole it, isn’t that theft? If you spent 100 hours designing a web site and you do not get paid, wouldn’t you cry foul? Computer games are entertaining, that does not make the time spent any less valuable. Should I not get paid if I enjoy my job?

This brings me to my second point, game objects are worth money in the real world. You can even track the exchange rate of different game currencies against the US dollar. You can buy WoW gold on ebay. 1000 WoW gold is going for $80 USD these days. People are earning an income by making money in WoW and selling it on ebay. Before you start thinking “this is not a real job”, think about what a day trader does. They buy stocks, they sell stocks and make/lose money in the process. They play with bits on a computer, timing based on rumours or instinct. Does it require more skill than killing monsters in WoW?

Next, most of what we deal with is already virtual. We deal with non-existing money all the time. When a company buys another one, do you think they load a truck with money and drive it over? Most of the money in the US economy does not exist, it is just bits and bytes on computers. The University library buys access to databases for research. We don’t get the database, just the right to access it over the web. It is worth something. We purchase mp3s and movies to download over the internet. Heck, we even bay the local video store money for the right to keep a DVD overnight!

Finally, if you are passionate about something, if you feel emotional connection to it, you will try to protect it, fight for it and even kill for it. In 1985, 39 people were killed at the Brussels Heysel Stadium. This was the UEFA cup final between Liverpool and Juventus. This was over a soccer game where the killers don’t even play the game, they do not get have any financial gain from the result of the game only pride.

People who do not understand games view games as the $50 box you purchase for entertainment. If you have played a game for 500 hours, equivalent to getting a WoW character to level 60. You have made an investment that is of value to you. Look at ebay, a level-60 character is also worth real money to other people as well.

What future headlines should we expect? Will have sex for an epic sword! Trade car for a level-60 mount! Virtual pants for sale or exchange for virtual art!

Virtual has become real. What is your guess for a future headline?

19 August 2005

When the World becomes an MMORPG

Filed under: Uncategorized — yusuf @ 7:41 am

wowhead.jpg The future is about to pass us by so fast that we should start running now if we want to remain on board. Joke or Truth, you decide. Working full time in “World of Warcraft” to earn a living in the “real world” sounds like a joke until you learn that it has already become reality. The article mentions 2 million MMORPG players. It is already out of date, WoW passed the 3.5 million subscribes in July 2005.

And I hear unlike Sydney there won’t be any random searches when going into train stations. Metaverse the only outlet left for freedom or company created ghettos with big brother? Something to write about later.

15 August 2005

Job @ CSU

Filed under: Uncategorized — yusuf @ 7:06 pm

Charles Sturt University is advertising two permanent academic positions at the Lecturer Level A or B for their Bathurst campus.

CSU offers a number of subjects and even a course on Games Technology.

Facade

Filed under: Games — yusuf @ 8:10 am

facade screencap.jpg Facade is out and it is free to download.

Mateas and Stern have been working on Facade for the last couple of years. They describe it as “Fa=E7ade is an artificial intelligence-based art/research experiment in electronic narrative =96 an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama.”

This could be the first step in next generation computer games. I have not played it yet. My laptop’s specialty is being small, Facade requires 1.6Ghz, so need time on the work desktop machine to play it.

I am excited about this. Even if it is crap, which it is not based on previews and demos I have seen, it is still a big step in getting independent small innovative games out to people.

Mark Pesce is a big proponent of social-networks, hyper-distribution. Can good ideas really spread to large audiences based on word of mouth? Will Facade spread and change the landscape of games? Let’s wait and see, first I need some time to play it. :-)

[Edit: Fixed URL]

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